Senior Full Stack Software Engineer with over 15 years of experience in game development and management.
Led cross-functional teams in creating multiplayer games and real-time systems using Unity3D, C#, Photon Engine, and Microsoft Orleans, building scalable and secure cloud architectures on AWS or Microsoft Azure.
Skilled in managing the full product lifecycle for gaming and BaaS platforms like PlayFab, Games Sparks and Nakama, consistently achieving engagement and monetization goals.
Expert at balancing technical and business requirements, I drive teams to deliver innovative gaming products with technologies like AWS (EC2, Lambda, S3), Microsoft Azure, Docker, and Kubernetes, and utilizing languages and frameworks such as C#, .NET, Go, Python and JavaScript (Node.js, React, Angular).
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