The game was made in collaboration with SpinVector and Mare Digital to recreate life in marginal environments in ancient Egypt.
Entirely realised with Unity3D, the game has a didactic purpose based on studies by the University of Naples, in which an attempt is made to explain how, in ancient Egypt, they exploited the slope and bulkheads to irrigate fields and grow wheat.
The objective of the game is to harvest a specific amount of wheat. As there is a shortage of water, you have to find the right balance between which and how many fields to sow and irrigate, trying to prevent the plants from suffering, drying out and being eaten by pigeons.
The game evolves in 5 progressive levels, with the aim of explaining the different mechanics and making the player aware of the enormous effort made by humans of that era to live in those hostile areas.